Wednesday, 9 October 2013

Robo War

ROBOWAR
Specification
Dimension and Fabrication
  1. The machine should fit in a box of dimension 750mm x 750mm x 750 mm (l x b x h) at any given point during the match. The external device used to control the machine or any external tank is not included in the size constraint.
  2. The machine should not exceed 40 kg of weight including the weight of pneumatic source/tank. All pneumatic tanks/source and batteries should be on-board. Weight of remote controller will not be counted.
Mobility
All robots must have easily visible and controlled mobility in order to compete. Methods of mobility include: 
  1. Rolling (wheels, tracks or the whole robot).
  2. Non-wheeled robots having no rolling elements in contact with the floor and no continuous rolling or cam operated motion in contact with the floor, either directly or via a linkage. Motion is "continuous" if continuous operation of the drive motor(s) produces continuous motion of the robot. Linear-actuated legs and novel non-wheeled drive systems come under this category.
  3. Jumping and hopping is not allowed.
  4. Flying (using airfoil, helium balloons, ornithopters, etc.) is not allowed.
Robot Control Requirements
  1. The machine can be controlled through wireless remote only. Power supply should be on board only. Refer below for further details on battery and power.
  2. There should be binding capability between transmitters and receivers. The remotes with such facility will only be allowed.
  3. The team must have at least four frequency wireless remote control circuit or two dual control circuits which may be interchanged before the start of the race to avoid frequency interference with other teams. The case of any interference in the wireless systems will not be considered for rematch or results.
  4. Remote control systems from toys might be used. Remote control systems available in the market may also be used.
  5. Nonstandard or self-made remote control systems must first be approved by the organizers.
  6. Team should pair up the wireless remote with the machine before putting it into the arena.


Battery and Power
  1. The machine can be powered electrically only. Use of an IC engine in any form is not allowed. On board batteries must be sealed, immobilized-electrolyte types (such as gel cells, lithium, NiCad, NiMH, or dry cells).
  2. The electric voltage between 2 points anywhere in the machine should not be more than 36V DC at any point of time.
  3. All efforts must be made to protect battery terminals from a direct short and causing a battery fire, failure to do so will cause direct disqualification.
  4. Use of damaged, non-leak proof batteries may lead to disqualification.
  5. Special care should be taken to protect the on-board batteries. If judges found that the battery is not properly protected, then team will be disqualified immediately.
  6. Change of battery will not be allowed during the match.
  7. Only bots with onboard batteries are allowed.
  8. It is suggested to have extra battery ready and charged up during competition so that on advancing to next level, you don’t have to suffer due to uncharged battery. If teams don’t show up on allotted slot, they will be disqualified.
Pneumatics
  1. Robot can use pressurized non-inflammable gases to actuate pneumatic devices. Maximum allowed outlet nozzle pressure is 10 bar. The storage tank and pressure regulators used by teams need to be certified and teams using pneumatics are required to produce the Safety and Security letters at the Registration Desk at the venue. Failing to do so will lead to direct disqualification.
  2. Participants must be able to indicate the used pressure with integrated or temporarily fitted pressure gauge. Also there should be provision to check the cylinder pressure on the bot.
  3. The maximum pressure in cylinder should not exceed the rated pressure at any point of time.
  4. You must have a safe way of refilling the system and determining the on board pressure. Liquid projectiles. Any kind of inflammable liquid.
  5. All pneumatic components on board a robot must be securely mounted. Care must be taken while mounting the pressure vessel and armour to ensure that if ruptured it will not escape the robot. The terms 'pressure vessel, bottle, and source tank' are used interchangeably.
  6. Entire pneumatic setup should be on-board, no external input (from outside the arena) can be given to the robot for functioning of its pneumatic system.
Hydraulics
  1. Robot can use non-inflammable liquid to actuate hydraulic devices e.g. cylinders.
  2. All hydraulic components on-board must be securely mounted. Special care must be taken while mounting pump, accumulator and armor to ensure that if ruptured direct fluid streams will not escape the robot.
  3. All hydraulic liquids are required to be non-corrosive and your device should be leak proof. Maximum allowed pressure is 10 bars.
  4. Participant must be able to indicate the used pressure with integrated or temporarily fitted pressure gauge.
  5. Entire hydraulic setup should be onboard, no external input (from outside the arena) can be given to the robot for functioning of its hydraulic system.
Weapons Systems
Robots can have any kind of magnetic weapons, cutters, flippers, saws, lifting devices, spinning hammers etc. as weapons with following exceptions and limitations: 

  1. Liquid projectiles.
  2. Any kind of inflammable liquid.
  3. Flame-based weapons.
  4. Any kind of explosive or intentionally ignited solid or potentially ignitable solid.
  5. Nets, tape, glue, or any other entanglement device.
  6. High power magnets or electromagnets.
  7. Radio jamming, tasers tesla coils, or any other high-voltage device.
  8. Tethered or untethered projectiles.
  9. Spinning weapons which do not come in contact with the arena at any point of time are allowed. In no case should the arena be damaged by any bot. The competition will be played on a knock-out basis.

Safety Rules:
Compliance with all event rules is mandatory. It is expected that competitors stay within the rules and procedures of their own accord and do not require constant policing.
  1. Special care should be taken to protect the on-board batteries and pneumatics, robot without proper protection will not be allowed to compete.
  2. If you have a robot or weapon design that does not fit within the categories set forth in these rules or is in some way ambiguous or borderline, please contact the event organizers. Safe innovation is always encouraged, but surprising the organizers with your brilliant exploitation of a loophole may cause your robot to be disqualified before it even competes.
  3. Each event has safety inspections. It is at their sole discretion that your robot is allowed to compete. As a builder you are obligated to disclose all operating principles and potential dangers to the inspection staff.
  4. Proper activation and deactivation of robots is critical. Robots must only be activated in the arena, testing areas, or with expressed consent of the event coordinators.
  5. All weapons must have a safety cover on any sharp edges.
  6. All participants build and operate robots at their own risk. Combat robotics is inherently dangerous. There is no amount of regulation that can encompass all the dangers involved. Please take care to not hurt yourself or others when building, testing and competing. Any kind of activity (repairing, battery handling, pneumatics systems etc.) which may cause damage to the surroundings during the stay of the teams in the competition area should not be carried out without the consent of organizers. Not following this rule may result in disqualification.
  7. All the resources provided at the time of competition from the organizers should be strictly used only after the consent of the organizers.
  8. Once the robots have entered into the arena, no team member can enter into the arena at any point of time. In case if a fight has to be halted in between and some changes have to be done in the arena or condition on the robot(s), it will be done by organizers only.
Judging:
Criteria for Victory
  1. A robot is declared victorious if its opponent is immobilized.
  2. A robot will be declared immobile if it cannot display linear motion of at least one inch in a timed period of 30 seconds. A bot with one side of its drive train disabled will not be counted out if it can demonstrate some degree of controlled movement. In case both the robots remain mobile after the end of the round then the winner will be decided subjectively.
  3. A robot that is deemed unsafe by the judges after the match has begun will be disqualified and therefore declared the loser. The match will be immediately halted and the opponent will be awarded a win.
  4. If a robot is thrown out of the arena the match will stop immediately, and the robot still inside the arena will automatically be declared as the winner.
  5. Robots cannot win by pinning or lifting their opponents. Organizers will allow pinning or lifting for a maximum of 20 seconds per pin/lift then the attacker robot will be instructed to release the opponent. If, after being instructed to do so, the attacker is able to release but does not, their robot may be disqualified. If two or more robots become entangled or a crushing or gripping weapon is employed and becomes trapped within another robot, then the competitors should make the timekeeper aware, the fight should be stopped and the robots separated by the safest means.
  6. Points will be given on the basis of aggression, damage, control and strategy. 
  7. By system is also applicable in case of odd no. of registration of teams.
    • Aggression – Aggression is judged by the frequency, severity, boldness and effectiveness of attacks deliberately initiated by the robot against its opponent. If a robot appears to have accidentally attacked an opponent, that act will not be considered Aggression. 
    • Control – Control means a robot is able to attack an opponent at its weakest point, use its weapons in the most effective way, and minimize the damage caused by the opponent or its weapons.
    • Damage – Through deliberate action, a robot either directly or indirectly reduces the functionality, effectiveness or defensibility of an opponent. Damage is not considered relevant if a robot inadvertently harms itself. Also, if a pressure vessel or a rapidly spinning device on a robot fragments, any damage to the opponent will not be considered "deliberate". 
    • Strategy – The robot exhibits a combat plan that exploits the robot's strengths against the weaknesses of its opponent. Strategy is also defined as a robot exhibiting a deliberate defense plan that guards its weaknesses against the strengths of the opponent.


NOTE:
 Qualification of a robot to next level is subjective and totally on the decision of the judges. A robot winning in a round against its opponent doesn't guarantee its entrance into the next round. If the judges found the winner robot incompetent to enter into the next round, it may get disqualified. Judges can disqualify both the robots of a match from advancing to the next round. All the decisions taken by the judge will be final and binding to all. Any queries afterwards will not be entertained.

Team Specification:
Any team can participate in Rob wars, E-Tech fest. A team may consist of a maximum of 5 participants. These participants can be from same or different institutes.

  • Team Name: Every team must have a name which must be unique. E-Tech fest reserves the right to reject entries from any Team whose name it deems inappropriate, offensive or conflicting. Organizers must be notified during if a Team's name has been changed. 
  • Team Representative: Each team must specify their Team Representative (Leader) at the time of registration on the website. All important communications between E-Tech fest and the registered teams will be done through their Team Representative. The Team Representatives must submit valid contact details (phone no., email ID etc.) at the time of registration. 
  • All students with a valid Identity Card of their Respective Educational Institute are eligible to participate in Event.

NOTE:
 During any kind of conversation, registration, communication, mails or submissions the team must identify themselves by their Team ID only provided at the time of registration and not by your team name. Please do not use your team name as your identification in any kind of communication with us. Follow this rule very strictly. 

Certificate Policy
Certificate of Excellence will be given to all the winners. Certificates of Participation will be given to top 8 teams who qualify the competition. The teams which get disqualified due to disobeying any of the competition rules will not be considered for the certificate.

Registration
• Limited Number of Entries.

Resources:
Event specific Terminologies
  1. Disabled – A robot is not functioning correctly due to either an internal malfunction, or contact with the opposing robot or Arena Hazard.
  2. Disqualification – A Robot is no longer permitted to compete in the current Robowars Tournament.
  3. Immobilized – In Judge's opinion, a robot is not responsive for a specified period of time.
  4. Knockout – Occurs when the attack or deliberate actions of one robot causes its opponent to become immobilized.
  5. Lifting – Occurs when one robot controls an opponent's translational motion by lifting the drive mechanism of the opponent off of the Arena floor.
  6. No Contact – Occurs when neither robot makes contact with each other for a specified period of time.
  7. Pinning – Occurs when one robot, through sheer force, holds an opponent stationary in order to immobilize it.
  8. Radio Interference – Refers to the situation where at least one robot becomes non-Responsive or non-controllable due to the effect of the other robot's remote-control signal.
  9. Non-Responsive – In a Referee's opinion, the robot cannot display some kind of controlled translational movement along the Arena floor.
  10. Restart – Occurs after a Fault or a Timeout has been declared and the competing robots are ready to continue.
  11. Stuck – A robot is hung-up on a part of the Arena, an Arena Hazard or an opponent, such that it is effectively non-responsive.
  12. Tap-Out – Occurs when a Robot's Operators decide that they no longer want to continue the Match, and concede the win to the opposing Team.
  13. Technical Knockout – Occurs when a robot wins due to immobilization of its opponent even though, in the Judges' opinion, no action of the winning robot caused the opponent's immobilization.
  14. Timeout – A temporary halting of a Match. Timeouts are usually called to separate robots, but can be called for other reasons as well.

For Further queries contact :

Sharang Bhasin 9999004153



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