ROBOWAR
Specification
Dimension and Fabrication
- The machine should fit in a
box of dimension 750mm x 750mm x 750 mm (l x b x h) at any given point
during the match. The external device used to control the machine or any
external tank is not included in the size constraint.
- The machine should not
exceed 40 kg of weight including the weight of pneumatic source/tank. All
pneumatic tanks/source and batteries should be on-board. Weight of remote
controller will not be counted.
Mobility
All robots must have easily visible and
controlled mobility in order to compete. Methods of mobility include:
- Rolling (wheels, tracks or
the whole robot).
- Non-wheeled robots having no
rolling elements in contact with the floor and no continuous rolling or
cam operated motion in contact with the floor, either directly or via a
linkage. Motion is "continuous" if continuous operation of the drive
motor(s) produces continuous motion of the robot. Linear-actuated legs and
novel non-wheeled drive systems come under this category.
- Jumping and hopping is not
allowed.
- Flying (using airfoil,
helium balloons, ornithopters, etc.) is not allowed.
Robot Control Requirements
- The machine can be
controlled through wireless remote only. Power supply should be on board
only. Refer below for further details on battery and power.
- There
should be binding capability between transmitters and receivers. The
remotes with such facility will only be allowed.
- The team must have at least
four frequency wireless remote control circuit or two dual control
circuits which may be interchanged before the start of the race to avoid
frequency interference with other teams. The case of any interference in
the wireless systems will not be considered for rematch or results.
- Remote control systems from
toys might be used. Remote control systems available in the market may
also be used.
- Nonstandard or self-made
remote control systems must first be approved by the organizers.
- Team
should pair up the wireless remote with the machine before putting it into
the arena.
Battery and Power
- The machine can be powered
electrically only. Use of an IC engine in any form is not allowed. On
board batteries must be sealed, immobilized-electrolyte types (such as gel
cells, lithium, NiCad, NiMH, or dry cells).
- The electric voltage between
2 points anywhere in the machine should not be more than 36V DC at any
point of time.
- All
efforts must be made to protect battery terminals from a direct short and
causing a battery fire, failure to do so will cause direct
disqualification.
- Use of damaged, non-leak proof
batteries may lead to disqualification.
- Special
care should be taken to protect the on-board batteries. If judges found
that the battery is not properly protected, then team will be disqualified
immediately.
- Change of battery will not
be allowed during the match.
- Only bots with onboard
batteries are allowed.
- It is
suggested to have extra battery ready and charged up during competition so
that on advancing to next level, you don’t have to suffer due to uncharged
battery. If teams don’t show up on allotted slot, they will be
disqualified.
Pneumatics
- Robot can use pressurized
non-inflammable gases to actuate pneumatic devices. Maximum allowed outlet
nozzle pressure is 10 bar. The storage tank and pressure regulators used
by teams need to be certified and teams using pneumatics are required to
produce the Safety and Security letters at the Registration Desk at the
venue. Failing to do so will lead to direct disqualification.
- Participants must be able to
indicate the used pressure with integrated or temporarily fitted pressure
gauge. Also there should be provision to check the cylinder pressure on
the bot.
- The maximum pressure in
cylinder should not exceed the rated pressure at any point of time.
- You must have a safe way of
refilling the system and determining the on board pressure. Liquid projectiles.
Any kind of inflammable liquid.
- All pneumatic components on
board a robot must be securely mounted. Care must be taken while mounting
the pressure vessel and armour to ensure that if ruptured it will not
escape the robot. The terms 'pressure vessel, bottle, and source tank' are
used interchangeably.
- Entire pneumatic setup
should be on-board, no external input (from outside the arena) can be
given to the robot for functioning of its pneumatic system.
Hydraulics
- Robot can use
non-inflammable liquid to actuate hydraulic devices e.g. cylinders.
- All hydraulic components
on-board must be securely mounted. Special care must be taken while
mounting pump, accumulator and armor to ensure that if ruptured direct
fluid streams will not escape the robot.
- All hydraulic liquids are
required to be non-corrosive and your device should be leak proof. Maximum
allowed pressure is 10 bars.
- Participant must be able to
indicate the used pressure with integrated or temporarily fitted pressure
gauge.
- Entire hydraulic setup
should be onboard, no external input (from outside the arena) can be given
to the robot for functioning of its hydraulic system.
Weapons Systems
Robots can have any kind of magnetic
weapons, cutters, flippers, saws, lifting devices, spinning hammers etc. as
weapons with following exceptions and limitations:
- Liquid projectiles.
- Any kind of inflammable
liquid.
- Flame-based weapons.
- Any kind of explosive or
intentionally ignited solid or potentially ignitable solid.
- Nets, tape, glue, or any
other entanglement device.
- High power magnets or
electromagnets.
- Radio jamming, tasers tesla
coils, or any other high-voltage device.
- Tethered or untethered
projectiles.
- Spinning weapons which do
not come in contact with the arena at any point of time are allowed. In no
case should the arena be damaged by any bot. The competition will be
played on a knock-out basis.
Safety
Rules:
Compliance with all event rules is
mandatory. It is expected that competitors stay within the rules and procedures
of their own accord and do not require constant policing.
- Special
care should be taken to protect the on-board batteries and pneumatics,
robot without proper protection will not be allowed to compete.
- If you have a robot or
weapon design that does not fit within the categories set forth in these
rules or is in some way ambiguous or borderline, please contact the event
organizers. Safe innovation is always encouraged, but surprising the
organizers with your brilliant exploitation of a loophole may cause your
robot to be disqualified before it even competes.
- Each event has safety
inspections. It is at their sole discretion that your robot is allowed to
compete. As a builder you are obligated to disclose all operating
principles and potential dangers to the inspection staff.
- Proper activation and
deactivation of robots is critical. Robots must only be activated in the
arena, testing areas, or with expressed consent of the event coordinators.
- All weapons must have a
safety cover on any sharp edges.
- All participants build and
operate robots at their own risk. Combat robotics is inherently dangerous.
There is no amount of regulation that can encompass all the dangers
involved. Please take care to not hurt yourself or others when building,
testing and competing. Any kind of activity (repairing, battery handling,
pneumatics systems etc.) which may cause damage to the surroundings during
the stay of the teams in the competition area should not be carried out
without the consent of organizers. Not following this rule may result in
disqualification.
- All the resources provided
at the time of competition from the organizers should be strictly used
only after the consent of the organizers.
- Once the robots have entered
into the arena, no team member can enter into the arena at any point of
time. In case if a fight has to be halted in between and some changes have
to be done in the arena or condition on the robot(s), it will be done by
organizers only.
Judging:
Criteria for Victory
- A robot is declared
victorious if its opponent is immobilized.
- A robot will be declared
immobile if it cannot display linear motion of at least one inch in a
timed period of 30 seconds. A bot with one side of its drive train
disabled will not be counted out if it can demonstrate some degree of
controlled movement. In case both the robots remain mobile after the end
of the round then the winner will be decided subjectively.
- A robot that is deemed
unsafe by the judges after the match has begun will be disqualified and
therefore declared the loser. The match will be immediately halted and the
opponent will be awarded a win.
- If a robot is thrown out of
the arena the match will stop immediately, and the robot still inside the
arena will automatically be declared as the winner.
- Robots cannot win by pinning
or lifting their opponents. Organizers will allow pinning or lifting for a
maximum of 20 seconds per pin/lift then the attacker robot will be
instructed to release the opponent. If, after being instructed to do so,
the attacker is able to release but does not, their robot may be
disqualified. If two or more robots become entangled or a crushing or
gripping weapon is employed and becomes trapped within another robot, then
the competitors should make the timekeeper aware, the fight should be stopped
and the robots separated by the safest means.
- Points will be given on the basis of aggression, damage, control and strategy.
- By system is also applicable in case of odd no. of registration of teams.
- Aggression – Aggression is judged by the frequency, severity, boldness and effectiveness of attacks deliberately initiated by the robot against its opponent. If a robot appears to have accidentally attacked an opponent, that act will not be considered Aggression.
- Control – Control means a robot is able to attack an opponent at its weakest point, use its weapons in the most effective way, and minimize the damage caused by the opponent or its weapons.
- Damage – Through deliberate action, a robot either directly or indirectly reduces the functionality, effectiveness or defensibility of an opponent. Damage is not considered relevant if a robot inadvertently harms itself. Also, if a pressure vessel or a rapidly spinning device on a robot fragments, any damage to the opponent will not be considered "deliberate".
- Strategy – The robot exhibits a combat plan that
exploits the robot's strengths against the weaknesses of its opponent.
Strategy is also defined as a robot exhibiting a deliberate defense plan
that guards its weaknesses against the strengths of the opponent.
NOTE: Qualification of a robot to next level is subjective and totally on the decision of the judges. A robot winning in a round against its opponent doesn't guarantee its entrance into the next round. If the judges found the winner robot incompetent to enter into the next round, it may get disqualified. Judges can disqualify both the robots of a match from advancing to the next round. All the decisions taken by the judge will be final and binding to all. Any queries afterwards will not be entertained.
Team
Specification:
Any team can participate in Rob wars, E-Tech
fest. A team may consist of a maximum of 5 participants. These participants can
be from same or different institutes.
- Team Name: Every team must have a name which must be unique. E-Tech fest reserves the right to reject entries from any Team whose name it deems inappropriate, offensive or conflicting. Organizers must be notified during if a Team's name has been changed.
- Team Representative: Each team must specify their Team Representative (Leader) at the time of registration on the website. All important communications between E-Tech fest and the registered teams will be done through their Team Representative. The Team Representatives must submit valid contact details (phone no., email ID etc.) at the time of registration.
- All students with a valid
Identity Card of their Respective Educational Institute are eligible to
participate in Event.
NOTE: During any kind of conversation, registration, communication, mails or submissions the team must identify themselves by their Team ID only provided at the time of registration and not by your team name. Please do not use your team name as your identification in any kind of communication with us. Follow this rule very strictly.
Certificate Policy
Certificate
of Excellence will be given to all the winners. Certificates of Participation
will be given to top 8 teams who qualify the competition. The
teams which get disqualified due to disobeying any of the competition rules
will not be considered for the certificate.
Registration
• Limited Number of Entries.
Resources:
Event specific Terminologies
- Disabled
– A robot is not functioning correctly due to
either an internal malfunction, or contact with the opposing robot or
Arena Hazard.
- Disqualification
– A Robot is no longer permitted to compete in
the current Robowars Tournament.
- Immobilized
– In Judge's opinion, a robot is not responsive
for a specified period of time.
- Knockout
– Occurs when the attack or deliberate actions
of one robot causes its opponent to become immobilized.
- Lifting
– Occurs when one robot controls an opponent's
translational motion by lifting the drive mechanism of the opponent off of
the Arena floor.
- No
Contact – Occurs
when neither robot makes contact with each other for a specified period of
time.
- Pinning
– Occurs when one robot, through sheer force,
holds an opponent stationary in order to immobilize it.
- Radio
Interference – Refers to the situation
where at least one robot becomes non-Responsive or non-controllable due to
the effect of the other robot's remote-control signal.
- Non-Responsive
– In a Referee's opinion, the robot cannot
display some kind of controlled translational movement along the Arena
floor.
- Restart
– Occurs after a Fault or a Timeout has been
declared and the competing robots are ready to continue.
- Stuck – A robot is hung-up on a part of the Arena, an
Arena Hazard or an opponent, such that it is effectively non-responsive.
- Tap-Out
– Occurs when a Robot's Operators decide that
they no longer want to continue the Match, and concede the win to the
opposing Team.
- Technical
Knockout – Occurs when a robot wins due to immobilization
of its opponent even though, in the Judges' opinion, no action of the
winning robot caused the opponent's immobilization.
- Timeout
– A temporary halting of a Match. Timeouts are
usually called to separate robots, but can be called for other reasons as
well.
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